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 Gadget Decks

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Unkown
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Unkown


Male Number of posts : 45
Age : 27
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KCVDS name : Unkown
Hamachi name : (ex)Unkown
Registration date : 2009-01-10

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PostSubject: Gadget Decks   Gadget Decks EmptySat Jan 17, 2009 1:40 pm

A Gadget Deck is a Deck Type that is designed to use the effects of the Gadgets monsters "Red Gadget", "Yellow Gadget" and "Green Gadget" to gain Card Advantage.

Plain old Gadgets:

A normal Gadget Deck includes many one for one cards ( cards that you activate to destroy one card on opp field or to get one card to your hand E.G. Reinforcement of the Army, Smashing Ground, Fissure etc. They are called one for one since you only waste the card you activated and then get another advantage so its one for one ). Since it includes more spells and traps than monsters you will always get a hand full of traps or spells with 1 or 2 monster mostly. If one of those monsters is a gadget you can summon it and you get a gadget to your hand so you won't only have spells/traps. Gadgets and cards in gadget decks have few attack/def, but gadget decks rely on one for one cards to clear opponent's field and negate their traps and attack them directly causing massive lose of LP.

Opression Gadgets:

Opression Gadget Decks ( Also known as Anti-Special summon ) are gadget decks that rely on cards such as:'' Royal Opression,Fossil Dyna Pachycephalo, Raiou and so on to negate the special summons of your opponent. One for one cards like Hammer shot smashing ground and so on are also used in this deck to clear the field of your opponents cards.
Banisher of The Radiance which can send all cards to RFG instead of graveyard is used in opression gadget deck to unable your opponent to revive any cards or even use them as fusion material from grave.
P.S. Use only 1 or 2 raious since it will negate the effect of gadgets.

Back-up plans:

Let's say none of the above plans worked. What to do? Here's some last resort strategies.
Ultimate Offering
Pay 500 Normal Summon or set 1 extra monster this turn.
This card can be used to swarm field with gadgets ; you summon a gadget and then you add one to hand you take 500 from LP you summon another gadget you get one to hand and so on. Then, their attack is weak but you forgot something they ARE machines.
Limiter Removal
Doubles attack of all machines you control and destroys them at EP.
This card has a negative effect but is used as a last resort, so lets say you have Greens reds and yellows
1400 x 2= 2800 1300 x 2= 2600 1200 x 2= 2400 WOW thats alot it can wipe out your opponents LP if you have destroyed the opponents traps and spells.

Another Back Up plan: use overload fusion to summon Chimeratech Overdragon using gadgets and 1 cyber dragon you have in grave. This is a good strategy if your Gadgets have been destroyed.
Chimeratech Overdragon will gain some good ATK and number of attacks. Use MST and heavy storm to make sure you opponent does not destroy your dragon.

Cyber Gadgets:
Uses Cyber Dragon and with gadgets and one to one cards to clear opponent field and to summon Chimtrech Fortress and Overdragon and Twin Cyber and End Cyber.

Recommended Cards:

Monsters

Red Gadget
Yellow Gadget
Green Gadget
Cyber Phoenix
Cyber Dragon
Kycoo the Ghost Destroyer
Protector of the Sanctuary
Snipe Hunter
Banisher of the Radiance
Neo-Spacian Grand Mole
Fossil Dyna Pachycephalo
Jowgen the Spiritualist
Thunder King Rai-Oh ( Raiou on KCVDS )
Vanity's Fiend
Machine King ( + 500 attack for each machine on field )

Spells

Shrink
Overload Fusion (only with Chimeratech Overdragon)
Smashing Ground
Fissure
Limiter Removal
Enemy Controller
Book of Moon
Soul Taker
Pot of Avarice ( do not use with chimetrech overdragon )
Hammer Shot
Nobleman of Crossout


Traps

Bottomless Trap Hole
Mirror Force
Dark Bribe
Solemn Judgment
Royal Oppression
Sakuretsu Armor
Kunai with Chain
Trap Dustshoot
Black Horn of Heaven
Ultimate Offering


Opression Gadget Deck:
Monsters
3 Kycoo the Ghost Destroyer
3 Banisher of the Radiance
2 Green Gadget
2 Red Gadget
2 Yellow Gadget
1 Spirit Reaper
1 Marshmallon
1 Snipe Hunter
1 Neo-Spacian Grand Mole

Spells
2 Shrink
2 Enemy Controller
2 Hammer Shot
1 Smashing Ground
1 Fissure
1 Lightning Vortex
1 Heavy Storm
1 Mystical Space Typhoon

Traps
3 Royal Oppression
3 Dimensional Prison
2 Bottomless Trap Hole
3 Solemn Judgment
1 Torrential Tribute
1 Trap Dustshoot
1 Mirror Force
Total: 43 Cards

Normal Gadget Deck:
gadget x6
morphing jar
diamond dude x3
phoenix x3
sangan
dasher x2
jinzo x2

reasoning x3
monster gate x3
scapegoat
premature burial
dark world dealings x3
heavy storm
limiter remover
brain control
card destruction
smashing ground
fissure
hammer shot x3

call
windstorm of etaqua
royal decree x2
magic cylinder

Cyber Gadgets:
MONSTERS (1

1 Cyber Dragon
1 Proto Cyber Dragon of Light hex sealed fusion
2 Yellow Gadget
2 Red Gadget
2 Green Gadget
DD Assailant
2 Asura Priest
Neo Spaian - Grand Mole
Breaker the Magical Warrior
Magician of Faith
3 Cyber Phoenix

SPELLS (14)

Lightning Vortex
Future Fusion
Smashing Ground
2 Pot of Avarice
Heavy Storm
Mystical Space Typhoon
2 Nobleman of Crossout
2 Creature Swap
3 Shrink

TRAPS (

3 Sakuretsu Armor
2 Bottomless Trap Hole
Mirror Force
Torrential Tribute
Trap Dustshoot
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Jim Crocodile Cook
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Jim Crocodile Cook


Male Number of posts : 35
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Registration date : 2009-01-11

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PostSubject: Re: Gadget Decks   Gadget Decks EmptyFri Jan 23, 2009 2:54 am

cool Articles dude thanks keep up the good work yeah i know gadget lock with ROYAL OPPRESSION i see that you change it with dyana thats cool but that card ATK low and it can be destroy by battle i guess royal opp is good 70% and dyna 30% but it still good keep up the good work
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Yami Yugi Muto
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Male Number of posts : 107
Age : 29
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KCVDS name : Gaara of the sand village
Hamachi name : Gaara of the Desert
Registration date : 2008-09-16

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PostSubject: Re: Gadget Decks   Gadget Decks EmptyFri Jan 23, 2009 5:40 am

woah amazing article,
im impressed
really helped me.
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PostSubject: Re: Gadget Decks   Gadget Decks Empty

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