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 Turbo Burn

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simo
Dark Destiny Dragon
Dark Destiny Dragon
simo


Male Number of posts : 102
Age : 36
Duel Points : 7700
KCVDS name : Flame of Fury
Hamachi name : {EX}Flame of Fury{simo}
Registration date : 2008-10-16

Turbo Burn Empty
PostSubject: Turbo Burn   Turbo Burn EmptyWed Jan 28, 2009 10:55 am

Contents:
1. Introduction.
2. Recommended Cards.
3. Example deck.

1. Introduction


I didn't post an article before so this is my first one and i hope u all like it.
we will talk today about the Turbo Burn Decks (a deck that is not like what you usually see in KCVDS)
but don't worry because i made it for KCVDS.
well, this deck is about chains and i'll explain why as you will see in the article.

2. Recommended Cards


well, first of all we will talk about monsters that can work in a deck like this
- Monsters: ( 6 different monsters )
Elemental Hero Bubbleman
Stars: 4 stars
Atrribute: Water
[Warrior/Effect]
If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand.
this card's effect will help you a lot because like i said it's a turbo deck so your hand will be empty before you know
therefore you will be able to use its effect to draw 2 more cards and you still didn't normal summon yet as well.
Cyber Valley
Stars: 1 star
Atrribute: Light
[Machine/Effect]
You can use 1 of the following 3 effects:
• When this card is selected as an attack target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase.
• You can remove from play this card and 1 face-up monster you control, and draw 2 cards.
• You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.

of course we all know this card and its lovely effects
the first effect will make your life points safe and give you a free card
the second effect can work perfectly with Bubbleman when you draw Cyber Valley by Bubbleman's effect you can summon Cyber valley and use its second effect to draw 2 more cards
now you have 3 new cards in hand
the third effect is not actually gonna work in this deck like the other 2 but yet it can help you get rid of the only card you have in hand and place a Bubbleman on the top of your deck so you can use its effect
Destiny Hero - Diamond Dude
Stars: 4
Attribute: Dark
[Warrior/Effect]
Once per turn, you can reveal the top card of your Deck.
If it is a Normal Spell Card, send it to the Graveyard and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.

yeah.... the annoying Dude who can help you to use a spell card from the grave to start a chain (you will see how this will help you when we reach the spells and traps section)
Neo-Spacian Grand Mole
Stars: 3
Attribute: Earth
[Rock/Effect]
If this card attacks or is attacked by an opponent's monster, you can return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).
no need to talk about this monster because we all know his effect and how to use it to get rid of the high level monsters or any monster you wanna get rid of
Morohing Jar
Stars: 2
Attribute: Earth
[Rock/Effect]
FLIP: Both players discard their hands. Then both players draw 5 cards.
since you gonna use all cards in your hand you will need this card to get some fresh cards to burn your opponent
Lava Golem
Stars: 8
Attribute: Fire
[Fiend/Effect]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters on your opponent's side of the field, and is Special Summoned to your opponent's side of the field. This card inflicts 1000 points of damage to the Life Points of this card's controller during each of his/her Standby Phases. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
you know the use of this card but if you don't then i'll explain it, of course you will get rid of 2 of your opponent's monsters and because he won't be able to attack (you will know why) and this monster will inflict 1000 damage to your opponent during each of his standby phases

-Spells: ( 8 different spells )
Messenger of Peace
Type: Continous spell
Neither player can declare attacks with face-up monsters with an ATK of 1500 or more.
Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.

this card is your ultimate defence card, of course you don't have monster with 1500 or more ATK anyways and the 100 life points during your standby phase is nothing
but why this card and not Limit Area B or Gravity Bind ?
because this card got an effect that can make you get rid of it in case you wanna use your Bubbleman's effect
Wave-Motion Cannon
Type: Continous spell
During your Main Phase, you can send this card to the Graveyard to inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
well, you can this card as long as you don't wanna use Bubbleman's effect
if you would use the effect then just send this card to grave and inflict at least 1000 damage to your opponent
Ookazi
Type: Normal spell
Inflict 800 points of Direct Damage to your opponent's Life Points.
Tremendous Fire
Type: Normal spell
Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points.
well, those cards explains themselves so no need to speak about them
Poison of the old man
Type: Quick play spell
Select and activate 1 of the following effects:
- Increase your Life Points by 1200 points.
- Inflict 800 points of damage to your opponent's Life Points.

a cool spell that can be played any time you want and can help you a lot
Chain Strike
Type: Quick play spell
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that chain.
of course like i said in the introduction this deck is about chains and this card is the perfect card to be used in a chain
minimum you will inflict 800 damage and add 400 more for any more cards in the chain link
Misfortune
Type: Normal spell
Select 1 face-up monster your opponent controls.
Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.

well, select the highest ATk monster....
A Feather of the Phoenix
Type: Normal spell
Discard 1 card from your hand. Select 1 card in your Graveyard and return it to the top of your Deck.
just use it to get any card you want from the grave back to the top of your deck. personally i don't use it but if you want then it's your choise

-Traps: ( 8 different Traps)
Jar of Greed
Draw 1 card from your Deck.
Reckless Greed
Draw 2 cards, and after that skip your next 2 Draw Phases.
those 2 traps are here because like i said earlier we will get rid of your hand in no time so you need cards that give you draw power
Secret Barrel
Inflict damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.
a nice trap that is used in most burn decks because it uses cards in your opponent's hand and field
Just Desserts
Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
just like Secret Barrel but just for monsters, yet it inflicts 500 damage for each monster while Secret Barrel inflicts 200 damage
Ceasefire
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.
use this card either when you start a chain or you and your opponent have monsters on the field
Dimension Wall
You can only activate this card when your opponent declares an attack with a monster.
Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.

Magic Cylinder
Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.
yeah both of those traps look like the same but you are wrong
because Magic Cylinder negates the attack while Dimension Wall doesn't. so beware because if you didn't negate the attack, your monster will be destroyed as well
Chain Detonation
Inflict 500 damage to your opponent.
If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it.
If this card was activated as Chain Link 4 or higher, return this card to the hand.

since we are using a lot of chains in this deck then you will either return this card to your hand or your deck

3. Example deck


Monsters: 10
1x Lava Golem
1x Diamond Dude
3x Bubbleman
1x Grand mole
1x Morphing Jar
3x Cyber Valley

Spells: 14
2x Chain Strike
3x Tremendous Fire
3x Poison of the old man
3x Ookazi
3x Messenger of Peace

Traps: 16
2x Jar of Greed
3x Reckless Greed
3x Secret Barrel
3x Chain Detonation
1x Ceasefire
1x Magic Cylinder
2x Dimension wall
1x Just Desserts

Total cards: 40
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Mirrodin

Mirrodin


Male Number of posts : 12
Age : 35
Location : Domino City
KCVDS name : Mirrodin
Hamachi name : Mirrodin
Registration date : 2009-01-28

Turbo Burn Empty
PostSubject: Re: Turbo Burn   Turbo Burn EmptyWed Jan 28, 2009 11:18 am

Very nice article mate but in the real duels does not stand a chance.
The burn decks aren't all about chains, you have to protect your self while you are doing damage to your opponent's LP.

Anyway the effects of bubbleman, cyber valley are good but not effective in burn decks.
There are many types of burn decks, so it will be nice to duel me with such deck and prove me wrong.
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http://ddacademy.forumotion.net
simo
Dark Destiny Dragon
Dark Destiny Dragon
simo


Male Number of posts : 102
Age : 36
Duel Points : 7700
KCVDS name : Flame of Fury
Hamachi name : {EX}Flame of Fury{simo}
Registration date : 2008-10-16

Turbo Burn Empty
PostSubject: Re: Turbo Burn   Turbo Burn EmptyWed Jan 28, 2009 3:48 pm

well, the example deck is actually a deck that i made and it made some real good work againest some massive decks (DAD, Monarchs, Dragons and more)
just remember that u have messenger of peace to protect urself from any monster with 1500 or more attack, right ?
this deck simply bring the winning at 4th or 5th turn at max
if u want i'll be happy to try it againest any deck u want to use
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Jim Crocodile Cook
Slifer Red
Slifer Red
Jim Crocodile Cook


Male Number of posts : 35
Age : 35
Duel Points : 500
KCVDS name : jim crocodile cook
Hamachi name : jim crocodile cook
Registration date : 2009-01-11

Turbo Burn Empty
PostSubject: Re: Turbo Burn   Turbo Burn EmptyThu Jan 29, 2009 8:45 am

wow really good article man actually its awesome Smile cool burn deck keep it up
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